Children’s Mercy Hospital VR Training

VML Client Work 2023

DISCLAIMER

This is only a preview of the work that was completed for the client. If you wish to see more, then please contact me directly. Note: the sound is not working.


— PROJECT NAME

Children's Mercy Hospital

VR Training


— ROLE

Lead UX

Visual


— DATE

2023

Children’s Mercy Hospital, a Kansas City-based hospital system, engaged our team to develop a VR experience for training employees and volunteers in procedures and behaviors. Utilizing Customer Experience (CX) and Human-Centered Design methodologies, we validated and implemented innovative learning models through a VR Training pilot.


Virtual Reality (VR) has been demonstrated as the most effective method for conveying empathy and problem-solving skills that can significantly enhance the quality of care and support offered to patients and caregivers.


We developed a series of three modules covering topics including check-in procedures, visitor restrictions, de-escalation techniques, language barriers, and managing complex emotional situations. Volunteers frequently assist families across various hospital wings and units, where emotions can be intense and appropriate responses may not be obvious.

Discovery & Sketching

Journey mapped and documented pain points, then sketched out 3 distinct concepts. Each experience represented an emotional aspect of the patient/caregiver journey.

Prototyping



  • Drew 3 static experiences, but clickable within the VR headsets for each concept, then narrowed down to 2 due to feasibility and timing.

Validation



  • Tested the prototypes with real people in the VR headsets for feedback. Merged the best elements of the concepts.

Designing & Building

Planned and mapped the modules and training materials to write the scripts. Created the environments, character design, user flows, UI, and tweaked with development.

Design

Module Planning

Module Flow

Accessibility Workshop

User Flows

User flows

Exploration and UI creation of hospital environment

Wireframing

Exploration of UI

Wireframing for speech bubbles

Wireframing for speech choices

Wireframing for learning moments and educational content

Exploration for wrist navigation menu

Hover states for wrist menu that meet US Accessibility WCAG AAA color ratio requirements

Wireframing for hover states

Screenshots of the final live pilot (Onboarding)

Module 1

Module 2

Module 2 (environment changes based on emotion)

Module 2 + Martti device translation example

Module 3

Example of final menus and navigation via wrist menu